Welcome to the offices of Economic and Manpower Analyses here at our historic and sprawling West Point Academy campus! My name is Mindy! It is my distinct pleasure to introduce you to a loving father of three (and a champion of the sanctioned use of armed force in pursuit of policy objectives). Ladies and gentlemen, put your hands together for the project director of our newest recruitment strategy; our mission to staff future combat systems through current technologies. Without any further ado, I give to you Colonel Casey Wardynski!
(warm applause)
Thank you! Let me begin with some sentimental appeals to our national myths; assorted clichés coined by the state; the ideological shorthand meant to sweep your private doubts [away] of this virtual training course. This portal; this Trojan Horse that you living idiots paid for and actually rolled into your own kids’ rooms.
(stunned silence)
Oops, did I just say that out loud? Oh, well, it’s not like it’s something new. It’s just the logical extension of the decades of bilge water that you’ve let us pump into your homes. The pink noise that hums away in the background while you run the gauntlet we force on you everyday. The billowing candy floss that helps to soften the blow. Deep down you’ve always known that your children already belong to us, so why don’t you cut the outraged parent routine, shut your mouth and get back in your seat. Your children already belong to us. What are you? You will pass on. And they won’t know a fucking thing but this 'community,' this real life Ender’s Game. Forget what you think you know.
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Review about Die Jugend Marschiert YES! | Reviewer: Anonymous | 9/1/2007
I am glad someone has finally addressed and understood this issue! Everyone mostly has no idea that this exists, and it's messed up. It's really scary to think that The US ARMY has gotten their hands dirty (again) by digging them inside the multi billion dollar video gaming world. Parents are trying to get their kids to not be interested in violent video games and the media is basically telling them to shut up and the US ARMY loves this as they are now able to endorse and produce a video game that actually creates and forces the idea of RECRUITMENT to 13-16 year old kids. If anyone actually reads these reviews than here is a little info about this current situation.
War (Video) Games
Video game hardware and software makers raked in an estimated $24 billion in revenue in 2004, and analysts expect the industry to continue to grow. An unlikely player has enjoyed surprising success in the online gaming market: the United States Army.
Colonel Casey Wardynski is a prime example of never knowing where your career might lead you. An economist by training and the director of the U.S. Army's Office of Economic and Manpower Analysis (OEMA) at West Point, Wardynski also doubles as the director and project originator of the "America's Army" video game, the official game of the U.S. Army.
The idea for an Army-endorsed video game started in 1999 as a way for the Army to improve its recruiting effort, which had fallen short of targets the prior three years, according to Wardynski. "The Army hadn't changed the way it communicated with the public since maybe George Washington," he says. "It was us telling you about things rather than you discovering them."
Wardynski's office came up with the concept of the video game, which initially served as a way to introduce 13-to-16-year-old boys to the Army. Today, the game serves as an introduction and incorporates training aspects to familiarize teens with what really goes on in the Army.
The game takes users through basic training and allows them to experience specific military careers, whether it's a weapons specialist, intelligence officer, engineer, or combat medic. Users go through a shooting range and even medical training. It's an effective tool for recruiting because it breeds familiarity and confidence in the users' ability to succeed at something like basic training, Wardynski says. As of January 2005, more than 4.4 million registered users had logged on to play.
Besides the millions of users, the game has attracted the attention of other branches of the federal government including the Secret Service, which was among the first to see the software's potential for training exercises. Other government offices have seen the advantages, too, as training is expensive and the conditions are ever changing. "A lot of the places they might be going are places you can't run an actual exercise," says Wardynski. "So they do it in the virtual world."
The software is used to train explosives ordinance disposal soldiers on how to work a robot and other soldiers on how to operate missile systems. It's even been used to help Green Berets in cultural sensitivity training. There are plans to use it to train doctors, firefighters, and supply chain managers, as well. Wardynski believes the possibilities are limitless.
"Games work really well because it's fun to progress," he observes. "People will do it on their own time and repeat it until they get it down to the point where they're comfortable and know it.
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